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Nana Skalski
Poseidaon
85
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Posted - 2015.04.10 11:42:30 -
[1] - Quote
Jade Blackwind wrote:Eve Solecist wrote:I'm not talking about extreme escapism. I'm talking about power!
Power OVER these second lifers. I'm no fan of them either!
I have written numerous posts about how I do not want these people around here, but I will damn sure do whatever I can to put them to good use and make em pay! Imagine your success in content creaton if you were just a bit more covert about this 
Its common thing about every self respecting Master of Evil that he will announce his evil plans beforehand.
http://issuu.com/gregory45/docs/roles role icons for new corporation window
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Nana Skalski
Poseidaon
88
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Posted - 2015.04.11 13:41:25 -
[2] - Quote
Unezka Turigahl wrote:Jenshae Chiroptera wrote:Jade Blackwind wrote:Jenshae Chiroptera wrote:- Tools to upload graphical assets to CCP to help them make this aesthetic and non-game altering environment. Well, I'd risk singing along with the Immersion Haters Club here, but please no. Alliance logos, 0.0 outpost names, and countless RacialCitizens1234567 (while they still retain the original names until someone reports them) are bad enough. If you give a player an ability to enter any text or upload any graphic asset into the game, it's countdown to *****. Pink Thorax, I mean. Also, that idea is literally Second Life. That was the short version, the longer version that I have writen at an earlier point in time detailed that it would be a resource for CCP employees to draw upon when assembling interiors. Hence, CCP would be automatically moderating, using, rejecting or sending back feedback for improvements. I like what Valve does with its "workshop" items for some of its games. Creators submit characters and whatnot for approval. If they look good, meet technical specs and work with the engine properly, and meet established design language, then they are added to a shop for RL cash. The creator gets a cut of all profits from the sale of their items. The EVE player base is rather small though, so creatives wouldn't stand to make as much money as they do off of Dota2 or TF2. I think creators are also able to test out their models in-engine with Valve games, which we have no way of doing with EVE at the moment.
There was a time, when CCP made competitions for designing spaceships, so many were done, so many good designs. Maybe if they could announce something like that for clothing, or places behind doors... but I am afraid there is no will in CCP to do something like that, because of current "plan".
Las Vegas for example could be a good place to do that.
http://issuu.com/gregory45/docs/roles role icons for new corporation window
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Nana Skalski
Poseidaon
338
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Posted - 2015.06.30 20:01:30 -
[3] - Quote
Mikhem wrote:I recently learned that there is site where you can gather money for different kind of projects. That gave me idea: How about crowd funding operation to make Incarna reality? I was very disappointed when Incarna was cancelled. It was so exciting project. I could gamble ISK on smoky establishments and perhaps create establishment myself. No more ship spinning! Comments are welcome for my idea! Wikipedia article about this crowd funding site: https://en.wikipedia.org/wiki/Indiegogo
Link to crowd funding site: http://www.indiegogo.com/
You have awaken from hibernation few years later than you should.
Somehow ISD dont closed this thread? Funny. They usually close everyone and don't even redirect you to any proper one. Dude, how did you found this thread? I searched it by this crippled forum search and got only locked ones. Did you make some excavations with actual clicking thru the whole GD history? There is no google results that are even close to this thread, as if someone tagged it as "midgets zquizing their hairy nipples porn" or "japanese babes with a baloon sized feet fetish".  |

Nana Skalski
Poseidaon
403
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Posted - 2015.07.23 22:38:20 -
[4] - Quote
About the argument of WIShfull thinking: every MMO game I played there were a lot of players that wished for more, if bigger the hype, than the things wished for were even more and bigger. Just after the game failed to deliver and their bubbles were popped, game quickly lost an appeal for them, subs dropped. EVE started as an underdog, then hype started on wormholes, then they had to implement planetary interaction and ambulation. Only worholes sticked as a fairly complete feature, maybe because it was the easiest one to implement. The planetary interaction was dissapointing, and WIS was a flop. Players were enraged, but as an underdog still, there was not big drop when I take into account other games I played.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
405
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Posted - 2015.07.26 20:21:23 -
[5] - Quote
Herzyr wrote:Wow this horse sure can stand a beating. Its EVE horse, when people beat it, it just gets tougher and tougher, HTFU he says.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
476
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Posted - 2015.07.30 14:47:13 -
[6] - Quote
Rain6637 wrote:Hahaha barbies of death. yes. You would be surprised how accurate that statement is. Unfortunately.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
476
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Posted - 2015.07.30 14:58:12 -
[7] - Quote
Its not about pesimism or realism, its about Hillmar not giving a **** about what you do in game as long as he can milk it. He have guys and gals who make everything for him meanwhile. Even write his official letters to us. 
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
477
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Posted - 2015.07.30 16:07:10 -
[8] - Quote
Jenn aSide wrote: However CCP wasting time affects everyone.
Wasting time like in CCP creating Skin for a ship I have no intend of flying? How is it affecting everyone beside me? Are all people like me? No. But what if they would be, copies of Nana flying the same ship over and over again. No, they would change it from time to time. Preferences can change, I know it because I know myself. People who dont know themselves think the world would look better when everything would be as they wish. There is one world and many people thinking that way. Let them have their small part of it, so they can live the way they want, in here. Dont force them, let them slip into their own cozy station, where they can emote themselves to death while sipping Quafe and talking about who have rounder ass.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
478
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Posted - 2015.07.30 17:02:53 -
[9] - Quote
Quote:My 'side' is winning, and has won the war, That does not mean you are fighting on the right side.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
478
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Posted - 2015.07.30 17:27:26 -
[10] - Quote
Jenn aSide wrote:Nana Skalski wrote:Quote:My 'side' is winning, and has won the war, That does not mean you are fighting on the right side. Actually it does. War doesn't determine who is right, it determines who is left And who will be leaving too. Remember that.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
480
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Posted - 2015.07.31 15:40:08 -
[11] - Quote
Jenn aSide wrote: But but but,....."Immersion"! Who needs a spaceship with a warp drive when you can use LEGS!
Why we mine when we can have minerals from the market?
WIS should bring oportunities to use legs, to bring more content in EVE market also along with quarters to walk in. Else it woud be just another CQ room. That we have already.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
481
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Posted - 2015.07.31 16:19:08 -
[12] - Quote
Lan Wang wrote: well if nobody mined then there would be none on the market lol
So true. Now leave and close the door using only spaceship with warp drive. Not even with legs. Hands. We have hands. Dont use them. You could make something useful.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
482
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Posted - 2015.08.01 07:02:28 -
[13] - Quote
Ishtanchuk Fazmarai wrote:Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions". Here's Part twenty-threeI think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad. You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon. The 5% was not there to read about unfortunately, CCP have done that with premeditation so players took offence and reacted with rage.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
484
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Posted - 2015.08.01 10:41:50 -
[14] - Quote
Aralyn Cormallen wrote:Ishtanchuk Fazmarai wrote:Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions". Here's Part twenty-threeI think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad. You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon. Yep, the opinion of a player who joined 6 months after the events is sure to be 100% accurate and objective. https://gate.eveonline.com/Profile/Indahmawar%20Fazmarai
Research before you post.
( -á° -ƒ-û -í°)
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Nana Skalski
Poseidaon
1704
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Posted - 2015.12.29 21:49:06 -
[15] - Quote
Why brawls? WIS initially was planned as glorified lobby, with CQ, bars, shops and some kind of strategic table game and meeting room. At least all of that was in trailers and demos.
Avatar exploration demo was later. It was planned to make it dangerous, sites with open PvP.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
1713
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Posted - 2015.12.30 15:42:16 -
[16] - Quote
Solecist Project wrote:Nana Skalski wrote:Why brawls? WIS initially was planned as glorified lobby, with CQ, bars, shops and some kind of strategic table game and meeting room. At least all of that was in trailers and demos.
Avatar exploration demo was later. It was planned to make it dangerous, sites with open PvP. And a girl pulling a gun. See that EVE trailer... Forever? Future visions? I don't even recall, but it was right at the end. Yes, it was in station. But it was exception like this Raven with laser guns shooting a planet. I actually recall CCP Torfifrans explaining that these station environments would be without agression mechanics. Amd ;ater he wrote on the forums that Avatar exploration had been imagined as dangerous with pvp mechanics.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
1729
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Posted - 2015.12.31 23:54:42 -
[17] - Quote
Rain6637 wrote:Tristan Agion wrote:I've read only the first 25 pages of this thread... so excuse me if I repeat a suggestion already made.
But why not simply crowdfund WiS development?
Set a target of US$1M, or whatever would be enough to get something meaningful done, and see whether it flies on kickstarter.
WiS supporters could put their money where their mouth is. And those disinterested in WiS would not need to worry about it cannibalising other EVE development. I made a Features and Ideas thread about this, and it was quickly locked for trolling. They obviously dont want to go into that river second time, even when the river isnt the same and first time only their ankles were wet.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
1783
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Posted - 2016.01.01 18:31:36 -
[18] - Quote
I dont think all is about playing second life, but creating in those games. They are really a sandboxes ideal for RPGs, In sense that you can play "Vampire - The Masquerade" there. As a Star Trek or even Star Wars.
All of that in environments encompassing avatars and machines, all you are able to create in a sandbox. But we would not have such freedom here no matter the cost but by principle of defined already world.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
1783
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Posted - 2016.01.01 18:41:04 -
[19] - Quote
Yes, I remember that. I also remember what I saw in SL and EVE would have to allow you build a whole level with media linked to rooms, to be competitive in this field.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
2030
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Posted - 2016.01.06 07:54:05 -
[20] - Quote
The world.
A long term vision. What is there after the gates and supposed new colonization? What will be the vision with new producer? CCP will make only SKINs and dresses? I dont think so, and i dont think CCP Seagull will be forever a producer for CCP. Already new vision must be developed, that comes after this one in realization.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
2737
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Posted - 2016.01.15 12:34:59 -
[21] - Quote
I really dont know what to think. Part of me would like to see other players avatars in station environment, and when I saw this new CCP career offers, it rekindled a small candle of hope. But then it immediately started to flutter, as I know CCP have other plans for future, for EVE.
Maybe completely other game, in a world of EVE, something what can acompany Valkyrie on Oculus. 
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
2818
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Posted - 2016.01.16 08:37:11 -
[22] - Quote
Kuronaga wrote:Solecist Project wrote:Kuronaga wrote:Paladin Genghis Khanid wrote:Walking in stations should be their #1 priority. I'm sure we all agree on this one fact.
Not so much, no. Solecist Project wrote:Not sure I follow... you can't grow empires playing solo ... Done it. Nope, you didn't. That would be a one-man-empire, which is none. You needed help and people around you. Dismissed. No, you simply need people to do what you tell them to do. That doesn't mean playing with them. You have much to learn about efficiency. Its still not one man empire. I dont see how it would be if you dont need people that listen to you. Empire is not about one man telling others what to do. Its about all these people listening.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
2826
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Posted - 2016.01.16 11:06:10 -
[23] - Quote
Kuronaga wrote: I said one man can build an empire without having to play with others, and that holds true to this day.
Listening and telling is interaction with others. You can say its not playing, but there you have it, you need others to have empire. Else its just a crazy man talking to himself. I think this is not solo building. One can say he build it himself, but in fact they built it together. He just take claim for something other people do. Just like Steve Jobs. 
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
2996
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Posted - 2016.01.17 23:37:51 -
[24] - Quote
Jenshae Chiroptera wrote:Nana Skalski wrote:Kuronaga wrote: I said one man can build an empire without having to play with others, and that holds true to this day.
Listening and telling is interaction with others. If they are being delegated to then they are working for him and not necessarily with him as, "with," can mean an equal relationship. Are you implying these are brainless automatons? Since when lobotomized monkeys form empires?
If he is doing everything himself, its for sure a zoo or a farm, not empire.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
3067
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Posted - 2016.01.19 13:06:23 -
[25] - Quote
Khergit Deserters wrote:Remember Sid Meier's Pirates! ? The ship combat and the fencing action were kind of hard, but nothing compared to the dance floor action. One derp, and you were kaput with the Governor's Beautiful Daughter, go back to Go. WIS has to be like that.  But with exotic dancers.
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
3303
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Posted - 2016.01.21 13:47:30 -
[26] - Quote
Hasikan Miallok wrote:DaReaper wrote:Scipio Artelius wrote:Captain Tardbar wrote:If you had Star Citizen, you'd be walking in stations right now! I've seen the videos. Looks interesting. How many people are on one server together? like 16 in an instance if you are lucky My impression was that unlike EVE (and the still struggling to get off the ground fantasy single shard game PFO) they intend to divide any battle into smaller instances. Hence if you board a ship it will be a single entity in the fleet battle and the internal FPS battle will be a separate instance. Never been tempted to actually try it and see how this works in practice but it sounds messy. Already they are talking about making precautions to block the people from boarding other's ships, because of "griefing".
( -á° -ƒ-û -í°)/ GòáGò¼GòªGò¼Gòú - my sandcastle
( -á° -ƒ-û -í°)/ <=X - my yacht
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Nana Skalski
Poseidaon
3918
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Posted - 2016.01.28 11:07:04 -
[27] - Quote
But the WIS has already happened. Well... kinda. You have your door. You cant even kick it and cry all day standing in front of it.
"Implementation" is of the essence.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
3948
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Posted - 2016.01.28 14:18:29 -
[28] - Quote
Jenshae Chiroptera wrote:Amber Starview wrote:People talk about time and resources like its a major thing to make a bigger room than what we already have We could have a tool to submit player designed assets. Then CCP can request improvements (That can be done with notes attached to reference points from the asset) or discard it with a short reason. Then it is a matter of putting the pieces together and scripting some stuff (again though, most of that can be put onto Dust's architecture.) So, even if one guy was putting in two days of work every week or two, assembling some stuff and looking through the submissions, it would be taking us a lot further forward than the locked door.
I am not a game designer or developer, so bare with me, but I know few things (just common sense and watching here and there how games are made). Lets see about implementing a bar into what we have now. Together with developing a tools for more WIS levels in future, when they are at it.
THE TECHNOLOGY: We know CCP used quick prototyping earlier. When actually commiting to something they use their own "homemade" CARBON framework to work on things.
THE IDEA: One lead/concept artist working together closely with one game/level designer could form a frame to the team. When their concept is prepared and thought out, they have testing engine, and could quick prototype in it with the help of 1 programmer. That is 3 people on the concept, design phase. As we seen CCP can do that. With bar there is not much to do really. They have done that in the past.
THE COMMITMENT: But then is the craziest part and most dificult, to commit to implement something. How to do that? Lets for a moment assume someone gave them "Green Light". They think it will be done in the engine, with money CCP have and they will acquire new people to do that.
EXPANDING: They would need to add to the team (already consisting of 3 people, 2 if you exclude prototypist) at least:
- one modeler, - one character animator/rigger, - one artist arranging textures and texturing UI, 3D tiles, - five engine programmers (graphic, script, sound, UI, structure) (To modify existing ones (if they exist) and implement new features to CARBON framework, like buying/selling stuff from NPC, affecting/arranging player owned locations, multicharacter environment, media streaming, opening/closing doors, interactions between players. They would have to actually learn to make/modify all tools for creating bar/other levels in future.) - one text scripter to work out how game would communicate with player thru messages, - one level designer to work with levels and tools. - one tester to test it all and debug. - one QA guy.
...so at least 14-15 people core team. And some auxiliary guys also, sound and video guys could work as auxiliaries and constantly make content when the rest is created, and after it is all created. We have seen SCOPE videos. Auxiliary would have to work constantly, even after all is created.
THE SOON(tm): A lot of stuff happening, while the team is working on the framework and design of the levels. But then, days, months, years(?) later...
THE DELIVERY, AND AFTERMATCH: After shipping all structures designed into actual game build that team could be reduced to:
- one game designer - one level designer acting also as tester, - one main programmer to work on occasional bugs in the framework code, repairing stuff.
The rest fired, working on different game.
We would have our bar, and even more in future.
But would they have our money?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
3948
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Posted - 2016.01.28 14:36:03 -
[29] - Quote
Jenshae Chiroptera wrote:Tenebria Gallentis wrote: ... simulators .. Basically.
A lot of what you suggest would make EVE more realistic but far more tedious. Nana Skalski wrote:...so at least 14-15 people core team. Okay, I am going to have to use Second Life as an example, because it is the only one I know of where there is use submitted assets and tools for the players to implement them. Here is the basic avatar.This is an example, of what one looks like with a set of new textures and a hair object attached. That is all user generated (it is possible to strip it all off and get back to the basic AV) and does not include any of the new meshes that can just completely overwrite everything in appearance. Now ... tell me again just how many CCP staff would be needed to tie some stuff together and put it into a Dust setting? Ah, and this textures come from where? Models from where? Poses from where? Interactions and technology to bind it all from where? Do you think CCP would allow players to make it all? Silly you... 
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
3950
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Posted - 2016.01.28 15:08:46 -
[30] - Quote
CCP would rather commit a team to work, than create a system when players would write obscene things on the textures, post them for review and CCP would need to still reviev them constantly.
And this character animation with numbers, wouldnt that be similar to stic animation?
And to add all features that would affect their framework would need a lot of work also.
Sooo, its not so easy, and that is not actually a hard part, the hard part is the upper management and marketing guys, they actually would need to make it and make cash on it.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
3953
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Posted - 2016.01.28 17:14:50 -
[31] - Quote
If you would like it to be implemented and integrated with framework, this gallery of sorts, stil these around 16 people would need to work on it sufficiently long, from concept to the integration into framework and engine. And all these pattern recognitions, all these moderations, rewievs, it does not make itself if CCP will not do that, and I dont really know how much really people would need to work on it constantly after shipping. And you know that CCP would like to do rewievs and moderation of everything because they tell a story of EVE online, not sims online.
Maybe you have made one 3D model in your life, one animation, maybe more. I made few models, I painted textures for few mods that I created for myself in GTA3, Models were awfully not optimized for any game, textures were too silly, animation that I made was awful, and I would never post something that to CCP because it would not be worth it. But, I know a lot of people who would make something awful and still post it. Jesus, you sshould have seen SL cities, some character models, And I know there are few skilled players in the community, but they would need still work in correct setting. Not like this.
Or, assuming that you, potenitial EVE influencing player artist would really want to see some "great" models, like premium quality big breasted shemale Sansha slaves with swollen penile "attachments", or maybe some bestality action with Fedos, then I dont judge you my fellow gamer, but EVE is not a place for it. This way please ( -á-¦ -ƒ-û -í-¦)/---> SL
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
3978
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Posted - 2016.01.28 23:24:10 -
[32] - Quote
1 person will not do everything. There are no workers who would do and do well a job for 16 different people with different specialized skills.
New people because I considered not to affect other development teams too much.
I know some people dont need to work from beginning to the end on this, but their work timespan should overlap in some point, to allow some degree of flexibility in project, for unexpected problems with framework for example, but that flexibility should rather be in technical field, nowhere else, all should be realised with a certain scheme and to the point, as to not make it another WoD. No feature creep, no rethinking everything from scrap, fast prototyping is for elimination of flawed ideas, and prototyper should know what framework is capable of.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
3990
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Posted - 2016.01.29 00:53:08 -
[33] - Quote
Khergit Deserters wrote:Jenshae Chiroptera wrote:Amber Starview wrote:People talk about time and resources like its a major thing to make a bigger room than what we already have We could have a tool to submit player designed assets. Then CCP can request improvements (That can be done with notes attached to reference points from the asset) or discard it with a short reason. Then it is a matter of putting the pieces together and scripting some stuff (again though, most of that can be put onto Dust's architecture.) So, even if one guy was putting in two days of work every week or two, assembling some stuff and looking through the submissions, it would be taking us a lot further forward than the locked door. Actually that sounds like a really good idea that could work. People would do it, too. Look how many 3rd party tools Eve players have independently developed already. Yes, we have, but they are nothimg like WIS, even a text version of it. And these tools are not an aplications integral to the game. They only use this.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
4051
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Posted - 2016.01.29 12:21:23 -
[34] - Quote
Quote:One person could do it quite easily and it would not have to be dependent / built into EvE.
JUST DO IT.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
4065
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Posted - 2016.01.29 16:57:35 -
[35] - Quote
What is there to understand in first place? Everyone should get it, its simple. You give one man a chair and deask, and he magically makes WIS happen. Wait, he doesnt have some kind of magic lamp. Read it to the end.
Seriously, when You want to strain development time, basically giving the job to the one worker, he would need to make lengthy instructions whats done and whats not, for the next one. But that is not everything:
Situation (a): You have 16 people on team 1, they all work simultanously, communicating when they need. All are working at 100% speed. They would demand 100% salary. They end project in one year, you can start earning money after one year. 3 072 000 $ all salaries. You can start profiting after one year.
Situation (b): You have 16 people and they all work on the same stuff, but one at a time, for 8 years, Every guy should work with a 200% speed with that timespan, comunication is impaired. You need to pay their salaries, one man at a time, they would demand 200% salary for 200% work speed. After 8 years project is completed and you can start earning money. 3 072 000 $ all salaries, you can start profiting after 8 years.
Situation (c): "Simple" soulution when someone is working on the feature himself, doesnt get money for it, and cuts his veins because he cant affor to pay the rent after few months. Everyone around is thinking: "Why? That was really simple", because he have done that himself and everyone else did not get an idea how hard it was.
Q: What situation is better for the team and for the company?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
4082
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Posted - 2016.01.30 07:28:07 -
[36] - Quote
helana Tsero wrote:Also Fact = CCP can't build multiple avatar WIS into the game.. technically they cant do it. They tried and after a huge amount of development and cost all they were able to do was a single avatar room that in the initial release overheated peoples graphics cards. Can you provide a source that says it is impossible? CCP said that? And it is not a lie? I dont believe that to be true. In multiplayer game where you have many players playing simultanously, the company that makes it, suddenly forgot how to write a multiplayer game?
That just dont make any sense to me.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
4315
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Posted - 2016.02.02 14:28:22 -
[37] - Quote
A lot of fun is interaction between player characters, their personalities, social aspects of the game. For example in Warhammer 40K people personalize their figures to give them some character, and even they give them names, and those figures that survived many battles or have achieved something heroic have many personalizations.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
4394
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Posted - 2016.02.03 00:26:20 -
[38] - Quote
Have you played Neverwinter Nights, the first, original? It had nice creator/editor in which you could build a lot of stuff and completely use it for multiplayer quest experience for creating your own adventures. If you can, look it up. It can be made for sure in EVE, but there would be a cost involved, mainly what I posted earlier. Still the amount of created assets and modules would need to be very high, and I dont know if amount of roleplayers in EVE would justify creation of such a tool for WIS, but maybe it would bring new ones to it. For sure it would be sandbox environment. REAL sandbox, where people are creating a content for others in the world of EVE.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
4931
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Posted - 2016.02.09 09:30:25 -
[39] - Quote
If you really want WIS to happen, you should really stop talking things like this:
Quote:If the devs concentrated less on ships, theres a nonsensical amount of them now, and brought the rest of the game up to par including finishing the promised WIS they would make a fortune. Its EVE and core gameplay is build around reasons to fly spaceships here, at least until there is a reason to go on your own feet somewhere.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
5036
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Posted - 2016.02.12 12:51:38 -
[40] - Quote
Amber Kurvora wrote:"Oh, hello there battle... ACK! I...AM...DYING...tell them....worth.....it."
Still better experience than Scam Citizen.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
5137
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Posted - 2016.02.14 07:32:52 -
[41] - Quote
Jenshae Chiroptera wrote:Jill Xelitras wrote:... - some users couldn't run the CQ or at least not without considerable strain on their GPU, which wouldn't have been so much of a problem if the alternative wasn't an ugly wallpaper. ... For a short time there was no opt out of CQ option. My computer temperatures looking fine. AFK an hour and RIP my 8800GTX. What i remember is Ball Grid Array technology not up to peoples expectations and failing connections from many cycles of overheating cards. I have one of those, but it works to this day thanks to.... magic. It was resurected. 
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
5140
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Posted - 2016.02.14 08:53:10 -
[42] - Quote
Quote:People who engaged in FW in the early days can attest to the fact that we were not taken seriously as people had large misconceptions of what FW actually is. On one of my characters I once singlehandedly denied Gallente pilot farming of complexes in Caldari FW system. I had this unarmed, stabbed and kiting merlin and he was in catalyst. Tried chasing me for a moment , then he went elsewhere. I felt like "mission accomplished" and "for the state" and "everyone counts". It was good. I was even promoted.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
5255
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Posted - 2016.02.16 08:13:25 -
[43] - Quote
Cultural differences are nothing. We have people in the same country murdering themselves for a dime, like in Mexico, like in Syria, like in a bunch of other countries, everyday someone there cant stand other people so much they must destroy them.
And on this accent I hope we will end this dispute about cultural and other differences and get back to pondering about the WIS, and when it will happen, and in what form.
I think the closest we will come will be with the new supposed PC game replacing DUST.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Nana Skalski
Poseidaon
5259
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Posted - 2016.02.16 10:19:51 -
[44] - Quote
In DUST They have lobby in space. So it is walking in stations. At least partially.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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